Alihan Çelikcan

Software engineer specializing in performance, tooling, and debugging production systems

Developer
Backend
Game Dev

Performance & Debugging

Profiling and fixing performance bottlenecks in production systems, from Unity main-thread stalls to Rust-based query engines and CI race conditions.

Backend & Tooling

Building and extending backend systems using Rust, C#, and JavaScript, including data pipelines, internal tools, and developer-facing infrastructure.

Game Systems

Designing and maintaining multiplayer, mobile, and live game systems with a focus on stability, resource usage, and player experience.

Selected Work

Take a look below at some of my featured work for clients from the past few years.